Innovative Aspects
Group interaction
Many of the pieces we've seen so far are essentially designed for a solitary
user. Our piece is designed to examine group interaction, and relies on defining
new rules of social interaction for its effect.
Cause-and-effect
As a complement to the group interaction principle, it's important that the
decisions that a user makes can influence the piece as a whole, and therefore
change the experience for other users. The responsibility that users have towards
each other within our space allows us to lend moral gravity to the work; if all
the work were harmless, the piece would have no more weight than a ride at Disneyland.
Narrative
Because our piece is structured around a narrative, there's a compelling (or
propelling) component to it. It has a distinct beginning and end, and a temporal
component; it doesn't merely start when the users take it up and end when they're
bored with it.
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