1.
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Canopy bed with sensor matrix:
Our central character's dreams are projected onto the surface of the canopy bed.
Visitors can influence the pace, volume, looping and other parameters through
their movements on the bed.
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2.
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Curtain: Illustrates main character's internal and external life. Reinforces
the interconnection between external events/triggers and the dreams they create.
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3.
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Screen (external): Dream sequences projected into the external space for guests
to view.
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4a.
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Visual Object: Photo Album
Interaction with the photo album triggers dream sequences which are projected
upon the bed and into the external environment. Each page is associated with a
specific life event and turning the page of the photo album allows visitors to
move through our central character's life via her dreams.
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4b.
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Sound Object: Radio.
The radio sets the mood. Interaction with the radio affects the projected dreams
by allowing visitors to cycle between dreams within a specific life event. For
example, our central character may have several dreams associated with her mother
and turning the radio dial moves between these different dreams, influencing the
mood of the space.
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5.
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Equipment room: includes computers for installation. (top)
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